WORKS
PREVIOUS EXHIBITIONS
1. Creatures of The Wood Wide Web
2. Unearthed
ABOUT ME
I am Yasemin and I am currently studying MSc Creative Computing at the University of the Arts London.
I’m a computational arts practitioner. I like to explore our complicated relationship with technology, think critically about code and take inspiration from history, particularly ancient artefacts and cultures. By combining history with technology, I aim to challenge linear thinking and nature-culture binaries in my works. I primarily
use creative coding, 3D printing, game engines, and microcontrollers in my projects.
I have also previously worked in exhibition planning as an Assistant Creative Director. More information can be found on our exhibition website
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Mesh is an esoteric visual programming language that initially takes the form of a grid. The programmer can disrupt the grid by moving, cutting and isolating the grid lines. Mesh brings dynamism, uncertainty and randomness against deterministic systems with an emergent programming language where instructions can be executed with different patterns. All disruptions made by the programmer alter the grid irreversibly.
The coding experience focuses on the process rather than the output and reframes code as a material with agency rather than a passive tool.
The user interface is developed in JavaScript with libraries such as p5.js, Solid.js and ToxicLibs
Hand recognition is integrated with TensorFlow Hand pose detection and Fingerpose
The stack based interpreter is developed in TypeScript